package rickyGame.config.unit
{
	/**
	 * 
	 * 建筑配置
	 */
	public class BuildingUnit extends Unit
	{
		public function BuildingUnit()
		{
			super();
		}
		
		/**
		 * 是否显示阴影
		 */
		public function get showShadow():Boolean
		{
			return _showShadow;
		}
		
		/**
		 * @private
		 */
		public function set showShadow(value:Boolean):void
		{
			_showShadow = value;
		}
		
		/**
		 * 攻击1
		 */
		public function get attack1():String
		{
			return _attack1;
		}
		
		/**
		 * @private
		 */
		public function set attack1(value:String):void
		{
			_attack1 = value;
		}
		
		/**
		 * 攻击2
		 */
		public function get attack2():String
		{
			return _attack2;
		}
		
		/**
		 * @private
		 */
		public function set attack2(value:String):void
		{
			_attack2 = value;
		}
		
		/**
		 * 最小攻击距离
		 */
		public function get minrangeA():int
		{
			return _minrangeA;
		}
		
		/**
		 * @private
		 */
		public function set minrangeA(value:int):void
		{
			_minrangeA = value;
		}
		
		/**
		 * 最大攻击距离
		 */
		public function get maxrangeA():int
		{
			return _maxrangeA;
		}
		
		/**
		 * @private
		 */
		public function set maxrangeA(value:int):void
		{
			_maxrangeA = value;
		}
		
		/**
		 * 种族
		 */
		public function get race():String
		{
			return _race;
		}
		
		/**
		 * @private
		 */
		public function set race(value:String):void
		{
			_race = value;
		}
		
		//private
		private var _race:String;//种族

		private var _showShadow:Boolean;
		private var _minrangeA:int;//攻击距离
		private var _maxrangeA:int;//攻击距离
		
		private var _attack1:String;//攻击1		
		private var _attack2:String;//攻击2
		
	}
}